Life Cycle of a Building is a VR game for Meta Quest 2 created as a total conversion of an internal CBRE onboarding document
Responsibilities​
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Interpret the onboarding document and create a design document for a game that teaches the same information, while adhering to a one month development time frame.
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Create an asset list for UI assets and 3D models.
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Code systems for UI interaction and gameplay.
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Implement a procedural physics driven interaction system.
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Profile and optimize the application for Quest 2.
Client Problems and Challenges​
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The original onboarding document is long winded, and lacks engaging content.
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New employees were struggling to retain the document's information.
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Users shouldn't be expected to have prior VR experience.
My Solutions​​
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Organize and simplify the document's information.
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Design a simple and intuitive gameplay loop that keeps users engaged.
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Implement new VR user best practices such as limited player movement and simple interactions.​