![Image by Andrea Cau](https://static.wixstatic.com/media/nsplsh_8633d6c5d41142049265fd5ef8e15a88~mv2.jpg/v1/fill/w_848,h_565,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/nsplsh_8633d6c5d41142049265fd5ef8e15a88~mv2.jpg)
Interactive Virtual
Justin Bieber Concert
![](https://static.wixstatic.com/media/8a73ae_b8b28f19628045feac83976ff1e91557~mv2.jpg/v1/fill/w_980,h_402,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/8a73ae_b8b28f19628045feac83976ff1e91557~mv2.jpg)
Responsibilities
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Attend daily standup with the Technical Art team.
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Instruct and assist other Tech Artists with Mixed Lighting.
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Art direct shot composition and create procedural cameras for:
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Lonely​
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Unstable
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Ghost
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Anyone
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Client Problems and Challenges​
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Previous concerts were pre-recorded. Visual Fidelity needs to be maintained during an entirely live performance, without any dip in framerate.
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Camera's for past concerts were manually animated after mocap was recorded. Camera's now must be real time, and made to prevent the performer from "falling out of frame."
My Solutions​
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Introduce Bakery GPU light mapper to the tech art team, and teach a mixed lighting workflow.
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Introduce Unity's Cinemachine cameras and teach the design team how to blend cameras. Cinemachine cameras can procedurally follow targets in real-time while following user set rules for frame composition and motion characteristics.